AI Insights · Timothy · October 2022
Top 5 iOS Sports Games in Romania: Q3 2022 Performance
Explore the performance of the top 5 sports games on iOS in Romania during Q3 2022, including weekly downloads, revenue, and active users.
In Q3 2022, the top 5 sports games on iOS in Romania showcased diverse performance metrics, reflecting varying trends in downloads, revenue, and active users. Here's a detailed look at their performance:
8 Ball Pool™
Throughout Q3 2022, 8 Ball Pool™ experienced a decline in weekly revenue, starting at approximately $9.6K in late June and dropping to around $1.5K by the end of September. Weekly downloads for the game started at 5.1K and saw a gradual decrease, ending at 2.4K. The game's weekly active users also saw a significant decline, from 129.8K in late June to 46.3K by the end of September.
EA SPORTS FC™ Mobile Soccer
EA SPORTS FC™ Mobile Soccer had a mixed performance in terms of weekly revenue, peaking at about $3.7K in mid-July and fluctuating throughout the quarter, ending at approximately $2.1K. Weekly downloads showed a notable increase, starting at 944 and reaching 2.3K by the end of September. The game maintained a relatively stable number of weekly active users, ranging from 29.7K to 44.2K.
Basket Battle
Basket Battle saw a surge in weekly downloads in mid-July, peaking at 5.9K before stabilizing around 800 by the end of September. The game also experienced an increase in weekly active users, reaching a high of 8.5K in late July and maintaining around 5K towards the end of the quarter.
Flip Diving
Flip Diving had a steady but low revenue stream, averaging around $50 per week throughout the quarter. The game saw a significant spike in weekly downloads, peaking at 1.9K in late July before settling around 1.4K by the end of September. Weekly active users followed a similar trend, with a peak of 4K in late July and ending the quarter at approximately 3.5K.
Tennis Clash:Sports Stars Game
Tennis Clash: Sports Stars Game had a stable weekly revenue, starting at $974 and peaking at approximately $1.8K in early September. Weekly downloads fluctuated, with a high of 1.5K in mid-July and ending the quarter at around 700. The game maintained a consistent number of weekly active users, ranging from 6.1K to 8K throughout the quarter.
These insights are based on data from Sensor Tower. For more detailed analytics and trends, visit Sensor Tower for comprehensive app performance insights.